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クラス environment::CronousEnv

#include <cronous-env.hh>

environment::CronousEnvに対する継承グラフ

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environment::CronousEnvのコラボレーション図

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すべてのメンバ一覧

Public 型

typedef std::map< int, objects::Character * > IntToCharacterMap
typedef std::map< std::string,
objects::Character * > 
StringToCharacterMap
typedef std::list< int > IntList
typedef std::set< int > IntSet
typedef std::set< const objects::HealingItem * > HealingItemSet
enum  EventID { event_chat = 0x00, event_motion = 0x01 }
enum  State {
  state_news, state_login, state_select_character, state_start_character,
  state_game
}
typedef std::map< EventHandler *,
int > 
EventPriorities
typedef std::map< int, EventPrioritiesEvents

Public メソッド

 CronousEnv ()
 ~CronousEnv ()
void process_read (connection::ServerConnection &sc)
void report_packet_sent (connection::ServerConnection &sc, packets::DataPacket &p)
void report_packet_received (connection::ServerConnection &sc, packets::DataPacket &p)
const infos::CharactersAvailableget_characters_available () const
const infos::CharactersAvailable::CharactersTypeget_characters () const
void set_characters_available (infos::CharactersAvailable &)
int get_state () const
void change_state (int state)
int get_substate () const
void set_substate (int s)
int get_pos_x () const
int get_pos_y () const
int get_pos_z () const
void set_pos_x (int x)
void set_pos_y (int y)
void set_pos_z (int z)
int get_dest_x () const
int get_dest_y () const
int get_dest_z () const
void set_dest_x (int x)
void set_dest_y (int y)
void set_dest_z (int z)
void start_pos_report ()
bool is_moving () const
int get_angle () const
void set_angle (int degrees)
const objects::DefMapget_current_map () const
void set_current_map (const objects::DefMap &map)
const objects::DefMapget_scroll_map () const
void set_scroll_map (const objects::DefMap &map)
const objects::DefMapget_home_map () const
void set_home_map (const objects::DefMap &map)
bool is_warping () const
void set_warping (bool b)
void set_dest_node (const objects::MapNode &n)
int calculate_distance (const objects::MapNode &mn) const
objects::Characterget_character (int id)
objects::Characterget_character (std::string name)
objects::Characterget_screen_character (int id)
void add_character (objects::Character *c)
void add_character_to_screen (objects::Character *c)
void remove_character_from_screen (int id)
const IntToCharacterMapget_id_map () const
const IntToCharacterMapget_screen_id_map () const
const StringToCharacterMapget_name_map () const
objects::Characterget_player_character () const
int calculate_distance (const objects::Character &c) const
objects::Characterget_closest_npc ()
int get_status_flag () const
void set_status_flag (int i)
bool get_can_attack () const
void set_can_attack (bool can)
const std::string & get_name () const
int get_class () const
int get_level () const
int get_str_status_points () const
int get_sta_status_points () const
int get_dex_status_points () const
int get_int_status_points () const
int get_fame () const
int get_free_status_points () const
int get_free_skill_points () const
int get_money_in_hand () const
int get_money_in_bank () const
void set_name (const std::string &s)
void set_class (int i)
void set_level (int i)
void set_str_status_points (int i)
void set_sta_status_points (int i)
void set_dex_status_points (int i)
void set_int_status_points (int i)
void set_fame (int i)
void set_free_status_points (int i)
void set_free_skill_points (int i)
void set_money_in_hand (int i)
void set_money_in_bank (int i)
void push_assigned_status (int status_id)
void report_status_assigning (int code)
void check_support_skills ()
bool get_alive () const
void set_alive (bool alive)
int get_hp () const
int get_mp () const
int get_weight () const
void set_hp (int i)
void set_mp (int i)
void set_weight (int i)
int get_hp_max () const
int get_mp_max () const
void set_hp_max (int i)
void set_mp_max (int i)
int get_weight_max () const
void set_weight_max (int i)
double get_experience () const
void set_experience (double d)
objects::Skillsget_skills ()
void push_skill_id (int id)
void assign_skill_level (int level)
void push_assigned_skill (int skill_id)
void report_skill_assigning (int code)
bool can_use_skill () const
void report_skill_using (int skill_id, objects::Character &c)
void push_auto_skill (int skill_id)
void use_auto_skill ()
const objects::Itemsget_items () const
objects::Itemsget_items ()
int calculate_distance (const objects::ItemInScreen &iis) const
int get_last_item_info () const
void set_last_item_info (int id)
void push_sold_item (int item_id)
void report_selling (int code)
int count_sold_items_in_queue ()
void push_used_item (int item_id)
void report_using (int code)
int count_used_items_in_queue ()
void push_repaired_item (int item_id)
void report_repairing (int code)
int count_repaired_items_in_queue ()
void push_traded_item (int item_id)
void report_trading (int code)
int count_traded_items_in_queue ()
void push_picked_item (int item_id)
void report_picking (int code)
int count_picked_items_in_queue ()
int get_amount_of_hp_healed () const
int get_amount_of_mp_healed () const
void reset_healing_stats ()
void report_healing (const objects::HealingItem &hi)
const objects::HealingItemget_hp_healing_item () const
const objects::HealingItemget_mp_healing_item () const
objects::PossessedItemget_best_hp_healing_item_in_hand (bool force)
objects::PossessedItemget_best_mp_healing_item_in_hand (bool force)
void warp ()
const std::string & get_last_chat_message () const
const std::string & get_last_chat_character () const
void set_last_chat_message (const std::string &message)
void set_last_chat_character (const std::string &character)
void trim_chat_message (std::string &message)
void push_shop_item (int item_id)
int count_shop_item_in_queue () const
void report_shop_item (int code)
const tasks::Activityget_current_activity () const
bool start_activity (tasks::Activity &activity)
void add_possessed_item_to_gui (objects::PossessedItem &pi)
void add_possessed_item_to_gui (objects::PossessedItem &pi, int proto_id)
void register_event (EventHandler &eh, int event_id, int priority=0)
void unregister_event (EventHandler &eh, int event_id, int priority=0)
void run_event (int event_id)
const Eventsget_events () const

Static Public メソッド

static CronousEnvget_instance ()
static bool initialized ()
static void restart ()

Protected メソッド

void time_report ()

Protected 変数

int _state
int _substate
infos::CharactersAvailable_characters_available
infos::CharactersAvailable::CharactersType_characters
int _pos_x
int _pos_y
int _pos_z
int _dest_x
int _dest_y
int _dest_z
int _angle
rxtimer::RxTimer_pos_report_timer
const objects::DefMap_current_map
const objects::DefMap_scroll_map
const objects::DefMap_home_map
bool _warping
IntToCharacterMap _id_map
IntToCharacterMap _screen_id_map
StringToCharacterMap _name_map
objects::Character_player_character
int _status_flag
bool _can_attack
bool _alive
std::string _name
int _class
int _level
int _str_status_points
int _sta_status_points
int _dex_status_points
int _int_status_points
int _fame
int _free_status_points
int _free_skill_points
int _money_in_hand
int _money_in_bank
IntList _assigned_status
int _hp
int _mp
int _weight
int _hp_max
int _mp_max
int _weight_max
double _experience
objects::Skills _skills
IntList _skill_list
IntList _assigned_skill
IntSet _auto_skills
objects::Items _items
IntList _sold_items
IntList _used_items
IntList _repaired_items
IntList _traded_items
IntList _picked_items
int _amount_of_hp_healed
int _amount_of_mp_healed
int _last_item_info
std::string _last_chat_message
std::string _last_chat_character
IntList _shop_items
tasks::Activity_current_activity
Events _events

型定義

typedef std::map<EventHandler *, int> events::EventManager::EventPriorities [inherited]
 

typedef std::map<int, EventPriorities> events::EventManager::Events [inherited]
 

typedef std::set<const objects::HealingItem *> environment::CronousEnv::HealingItemSet
 

typedef std::list<int> environment::CronousEnv::IntList
 

typedef std::set<int> environment::CronousEnv::IntSet
 

typedef std::map<int, objects::Character *> environment::CronousEnv::IntToCharacterMap
 

typedef std::map<std::string, objects::Character *> environment::CronousEnv::StringToCharacterMap
 


列挙型

enum environment::CronousEnv::EventID
 

列挙型の値:
event_chat 
event_motion 

enum environment::CronousEnv::State
 

列挙型の値:
state_news 
state_login 
state_select_character 
state_start_character 
state_game 


コンストラクタとデストラクタ

environment::CronousEnv::CronousEnv  ) 
 

environment::CronousEnv::~CronousEnv  ) 
 

関数の呼び出しグラフ:


関数

void environment::CronousEnv::add_character objects::Character c  ) 
 

関数の呼び出しグラフ:

void environment::CronousEnv::add_character_to_screen objects::Character c  ) 
 

void environment::CronousEnv::add_possessed_item_to_gui objects::PossessedItem pi,
int  proto_id
 

関数の呼び出しグラフ:

void environment::CronousEnv::add_possessed_item_to_gui objects::PossessedItem pi  ) 
 

関数の呼び出しグラフ:

void environment::CronousEnv::assign_skill_level int  level  ) 
 

関数の呼び出しグラフ:

int environment::CronousEnv::calculate_distance const objects::ItemInScreen iis  )  const
 

関数の呼び出しグラフ:

int environment::CronousEnv::calculate_distance const objects::Character c  )  const
 

int environment::CronousEnv::calculate_distance const objects::MapNode mn  )  const
 

関数の呼び出しグラフ:

bool environment::CronousEnv::can_use_skill  )  const [inline]
 

void environment::CronousEnv::change_state int  state  ) 
 

void environment::CronousEnv::check_support_skills  ) 
 

関数の呼び出しグラフ:

int environment::CronousEnv::count_picked_items_in_queue  )  [inline]
 

int environment::CronousEnv::count_repaired_items_in_queue  )  [inline]
 

int environment::CronousEnv::count_shop_item_in_queue  )  const [inline]
 

int environment::CronousEnv::count_sold_items_in_queue  )  [inline]
 

int environment::CronousEnv::count_traded_items_in_queue  )  [inline]
 

int environment::CronousEnv::count_used_items_in_queue  )  [inline]
 

bool environment::CronousEnv::get_alive  )  const [inline]
 

int environment::CronousEnv::get_amount_of_hp_healed  )  const [inline]
 

int environment::CronousEnv::get_amount_of_mp_healed  )  const [inline]
 

int environment::CronousEnv::get_angle  )  const [inline]
 

objects::PossessedItem * environment::CronousEnv::get_best_hp_healing_item_in_hand bool  force  ) 
 

関数の呼び出しグラフ:

objects::PossessedItem * environment::CronousEnv::get_best_mp_healing_item_in_hand bool  force  ) 
 

関数の呼び出しグラフ:

bool environment::CronousEnv::get_can_attack  )  const [inline]
 

objects::Character * environment::CronousEnv::get_character std::string  name  ) 
 

objects::Character * environment::CronousEnv::get_character int  id  ) 
 

const infos::CharactersAvailable::CharactersType & environment::CronousEnv::get_characters  )  const
 

const infos::CharactersAvailable * environment::CronousEnv::get_characters_available  )  const [inline]
 

int environment::CronousEnv::get_class  )  const [inline]
 

objects::Character * environment::CronousEnv::get_closest_npc  ) 
 

関数の呼び出しグラフ:

const tasks::Activity & environment::CronousEnv::get_current_activity  )  const [inline]
 

const objects::DefMap * environment::CronousEnv::get_current_map  )  const [inline]
 

int environment::CronousEnv::get_dest_x  )  const [inline]
 

int environment::CronousEnv::get_dest_y  )  const [inline]
 

int environment::CronousEnv::get_dest_z  )  const [inline]
 

int environment::CronousEnv::get_dex_status_points  )  const [inline]
 

const EventManager::Events & events::EventManager::get_events  )  const [inline, inherited]
 

double environment::CronousEnv::get_experience  )  const [inline]
 

int environment::CronousEnv::get_fame  )  const [inline]
 

int environment::CronousEnv::get_free_skill_points  )  const [inline]
 

int environment::CronousEnv::get_free_status_points  )  const [inline]
 

const objects::DefMap * environment::CronousEnv::get_home_map  )  const [inline]
 

int environment::CronousEnv::get_hp  )  const [inline]
 

const objects::HealingItem & environment::CronousEnv::get_hp_healing_item  )  const
 

関数の呼び出しグラフ:

int environment::CronousEnv::get_hp_max  )  const [inline]
 

const CronousEnv::IntToCharacterMap & environment::CronousEnv::get_id_map  )  const [inline]
 

CronousEnv & environment::CronousEnv::get_instance  )  [static]
 

int environment::CronousEnv::get_int_status_points  )  const [inline]
 

objects::Items & environment::CronousEnv::get_items  )  [inline]
 

const objects::Items & environment::CronousEnv::get_items  )  const [inline]
 

const std::string & environment::CronousEnv::get_last_chat_character  )  const [inline]
 

const std::string & environment::CronousEnv::get_last_chat_message  )  const [inline]
 

int environment::CronousEnv::get_last_item_info  )  const [inline]
 

int environment::CronousEnv::get_level  )  const [inline]
 

int environment::CronousEnv::get_money_in_bank  )  const [inline]
 

int environment::CronousEnv::get_money_in_hand  )  const [inline]
 

int environment::CronousEnv::get_mp  )  const [inline]
 

const objects::HealingItem & environment::CronousEnv::get_mp_healing_item  )  const
 

関数の呼び出しグラフ:

int environment::CronousEnv::get_mp_max  )  const [inline]
 

const std::string & environment::CronousEnv::get_name  )  const [inline]
 

const CronousEnv::StringToCharacterMap & environment::CronousEnv::get_name_map  )  const [inline]
 

objects::Character * environment::CronousEnv::get_player_character  )  const [inline]
 

int environment::CronousEnv::get_pos_x  )  const [inline]
 

int environment::CronousEnv::get_pos_y  )  const [inline]
 

int environment::CronousEnv::get_pos_z  )  const [inline]
 

objects::Character * environment::CronousEnv::get_screen_character int  id  ) 
 

const CronousEnv::IntToCharacterMap & environment::CronousEnv::get_screen_id_map  )  const [inline]
 

const objects::DefMap * environment::CronousEnv::get_scroll_map  )  const [inline]
 

objects::Skills & environment::CronousEnv::get_skills  )  [inline]
 

int environment::CronousEnv::get_sta_status_points  )  const [inline]
 

int environment::CronousEnv::get_state  )  const [inline]
 

int environment::CronousEnv::get_status_flag  )  const [inline]
 

int environment::CronousEnv::get_str_status_points  )  const [inline]
 

int environment::CronousEnv::get_substate  )  const [inline]
 

int environment::CronousEnv::get_weight  )  const [inline]
 

int environment::CronousEnv::get_weight_max  )  const [inline]
 

bool environment::CronousEnv::initialized  )  [static]
 

bool environment::CronousEnv::is_moving  )  const [inline]
 

bool environment::CronousEnv::is_warping  )  const [inline]
 

void environment::CronousEnv::process_read connection::ServerConnection sc  ) 
 

関数の呼び出しグラフ:

void environment::CronousEnv::push_assigned_skill int  skill_id  )  [inline]
 

void environment::CronousEnv::push_assigned_status int  status_id  )  [inline]
 

void environment::CronousEnv::push_auto_skill int  skill_id  ) 
 

void environment::CronousEnv::push_picked_item int  item_id  )  [inline]
 

void environment::CronousEnv::push_repaired_item int  item_id  )  [inline]
 

void environment::CronousEnv::push_shop_item int  item_id  )  [inline]
 

void environment::CronousEnv::push_skill_id int  id  )  [inline]
 

void environment::CronousEnv::push_sold_item int  item_id  )  [inline]
 

void environment::CronousEnv::push_traded_item int  item_id  )  [inline]
 

void environment::CronousEnv::push_used_item int  item_id  )  [inline]
 

void events::EventManager::register_event EventHandler eh,
int  event_id,
int  priority = 0
[inherited]
 

void environment::CronousEnv::remove_character_from_screen int  id  ) 
 

void environment::CronousEnv::report_healing const objects::HealingItem hi  ) 
 

関数の呼び出しグラフ:

void environment::CronousEnv::report_packet_received connection::ServerConnection sc,
packets::DataPacket p
 

関数の呼び出しグラフ:

void environment::CronousEnv::report_packet_sent connection::ServerConnection sc,
packets::DataPacket p
 

関数の呼び出しグラフ:

void environment::CronousEnv::report_picking int  code  ) 
 

関数の呼び出しグラフ:

void environment::CronousEnv::report_repairing int  code  ) 
 

void environment::CronousEnv::report_selling int  code  ) 
 

関数の呼び出しグラフ:

void environment::CronousEnv::report_shop_item int  code  ) 
 

関数の呼び出しグラフ:

void environment::CronousEnv::report_skill_assigning int  code  ) 
 

関数の呼び出しグラフ:

void environment::CronousEnv::report_skill_using int  skill_id,
objects::Character c
 

関数の呼び出しグラフ:

void environment::CronousEnv::report_status_assigning int  code  ) 
 

関数の呼び出しグラフ:

void environment::CronousEnv::report_trading int  code  ) 
 

void environment::CronousEnv::report_using int  code  ) 
 

関数の呼び出しグラフ:

void environment::CronousEnv::reset_healing_stats  )  [inline]
 

void environment::CronousEnv::restart  )  [static]
 

関数の呼び出しグラフ:

void events::EventManager::run_event int  event_id  )  [inherited]
 

void environment::CronousEnv::set_alive bool  alive  )  [inline]
 

void environment::CronousEnv::set_angle int  degrees  )  [inline]
 

void environment::CronousEnv::set_can_attack bool  can  )  [inline]
 

void environment::CronousEnv::set_characters_available infos::CharactersAvailable  ) 
 

関数の呼び出しグラフ:

void environment::CronousEnv::set_class int  i  )  [inline]
 

void environment::CronousEnv::set_current_map const objects::DefMap map  )  [inline]
 

void environment::CronousEnv::set_dest_node const objects::MapNode n  ) 
 

関数の呼び出しグラフ:

void environment::CronousEnv::set_dest_x int  x  )  [inline]
 

void environment::CronousEnv::set_dest_y int  y  )  [inline]
 

void environment::CronousEnv::set_dest_z int  z  )  [inline]
 

void environment::CronousEnv::set_dex_status_points int  i  )  [inline]
 

void environment::CronousEnv::set_experience double  d  )  [inline]
 

void environment::CronousEnv::set_fame int  i  )  [inline]
 

void environment::CronousEnv::set_free_skill_points int  i  )  [inline]
 

void environment::CronousEnv::set_free_status_points int  i  )  [inline]
 

void environment::CronousEnv::set_home_map const objects::DefMap map  )  [inline]
 

void environment::CronousEnv::set_hp int  i  )  [inline]
 

void environment::CronousEnv::set_hp_max int  i  )  [inline]
 

void environment::CronousEnv::set_int_status_points int  i  )  [inline]
 

void environment::CronousEnv::set_last_chat_character const std::string &  character  )  [inline]
 

void environment::CronousEnv::set_last_chat_message const std::string &  message  )  [inline]
 

void environment::CronousEnv::set_last_item_info int  id  )  [inline]
 

void environment::CronousEnv::set_level int  i  )  [inline]
 

void environment::CronousEnv::set_money_in_bank int  i  )  [inline]
 

void environment::CronousEnv::set_money_in_hand int  i  )  [inline]
 

void environment::CronousEnv::set_mp int  i  )  [inline]
 

void environment::CronousEnv::set_mp_max int  i  )  [inline]
 

void environment::CronousEnv::set_name const std::string &  s  )  [inline]
 

void environment::CronousEnv::set_pos_x int  x  )  [inline]
 

void environment::CronousEnv::set_pos_y int  y  )  [inline]
 

void environment::CronousEnv::set_pos_z int  z  )  [inline]
 

void environment::CronousEnv::set_scroll_map const objects::DefMap map  )  [inline]
 

void environment::CronousEnv::set_sta_status_points int  i  )  [inline]
 

void environment::CronousEnv::set_status_flag int  i  )  [inline]
 

void environment::CronousEnv::set_str_status_points int  i  )  [inline]
 

void environment::CronousEnv::set_substate int  s  )  [inline]
 

void environment::CronousEnv::set_warping bool  b  )  [inline]
 

void environment::CronousEnv::set_weight int  i  )  [inline]
 

void environment::CronousEnv::set_weight_max int  i  )  [inline]
 

bool environment::CronousEnv::start_activity tasks::Activity activity  ) 
 

関数の呼び出しグラフ:

void environment::CronousEnv::start_pos_report  ) 
 

関数の呼び出しグラフ:

void environment::CronousEnv::time_report  )  [protected]
 

関数の呼び出しグラフ:

void environment::CronousEnv::trim_chat_message std::string &  message  ) 
 

void events::EventManager::unregister_event EventHandler eh,
int  event_id,
int  priority = 0
[inherited]
 

void environment::CronousEnv::use_auto_skill  ) 
 

関数の呼び出しグラフ:

void environment::CronousEnv::warp  ) 
 

関数の呼び出しグラフ:


変数

bool environment::CronousEnv::_alive [protected]
 

int environment::CronousEnv::_amount_of_hp_healed [protected]
 

int environment::CronousEnv::_amount_of_mp_healed [protected]
 

int environment::CronousEnv::_angle [protected]
 

IntList environment::CronousEnv::_assigned_skill [protected]
 

IntList environment::CronousEnv::_assigned_status [protected]
 

IntSet environment::CronousEnv::_auto_skills [protected]
 

bool environment::CronousEnv::_can_attack [protected]
 

infos::CharactersAvailable::CharactersType* environment::CronousEnv::_characters [protected]
 

infos::CharactersAvailable* environment::CronousEnv::_characters_available [protected]
 

int environment::CronousEnv::_class [protected]
 

tasks::Activity* environment::CronousEnv::_current_activity [protected]
 

const objects::DefMap* environment::CronousEnv::_current_map [protected]
 

int environment::CronousEnv::_dest_x [protected]
 

int environment::CronousEnv::_dest_y [protected]
 

int environment::CronousEnv::_dest_z [protected]
 

int environment::CronousEnv::_dex_status_points [protected]
 

Events events::EventManager::_events [protected, inherited]
 

double environment::CronousEnv::_experience [protected]
 

int environment::CronousEnv::_fame [protected]
 

int environment::CronousEnv::_free_skill_points [protected]
 

int environment::CronousEnv::_free_status_points [protected]
 

const objects::DefMap* environment::CronousEnv::_home_map [protected]
 

int environment::CronousEnv::_hp [protected]
 

int environment::CronousEnv::_hp_max [protected]
 

IntToCharacterMap environment::CronousEnv::_id_map [protected]
 

int environment::CronousEnv::_int_status_points [protected]
 

objects::Items environment::CronousEnv::_items [protected]
 

std::string environment::CronousEnv::_last_chat_character [protected]
 

std::string environment::CronousEnv::_last_chat_message [protected]
 

int environment::CronousEnv::_last_item_info [protected]
 

int environment::CronousEnv::_level [protected]
 

int environment::CronousEnv::_money_in_bank [protected]
 

int environment::CronousEnv::_money_in_hand [protected]
 

int environment::CronousEnv::_mp [protected]
 

int environment::CronousEnv::_mp_max [protected]
 

std::string environment::CronousEnv::_name [protected]
 

StringToCharacterMap environment::CronousEnv::_name_map [protected]
 

IntList environment::CronousEnv::_picked_items [protected]
 

objects::Character* environment::CronousEnv::_player_character [protected]
 

rxtimer::RxTimer* environment::CronousEnv::_pos_report_timer [protected]
 

int environment::CronousEnv::_pos_x [protected]
 

int environment::CronousEnv::_pos_y [protected]
 

int environment::CronousEnv::_pos_z [protected]
 

IntList environment::CronousEnv::_repaired_items [protected]
 

IntToCharacterMap environment::CronousEnv::_screen_id_map [protected]
 

const objects::DefMap* environment::CronousEnv::_scroll_map [protected]
 

IntList environment::CronousEnv::_shop_items [protected]
 

IntList environment::CronousEnv::_skill_list [protected]
 

objects::Skills environment::CronousEnv::_skills [protected]
 

IntList environment::CronousEnv::_sold_items [protected]
 

int environment::CronousEnv::_sta_status_points [protected]
 

int environment::CronousEnv::_state [protected]
 

int environment::CronousEnv::_status_flag [protected]
 

int environment::CronousEnv::_str_status_points [protected]
 

int environment::CronousEnv::_substate [protected]
 

IntList environment::CronousEnv::_traded_items [protected]
 

IntList environment::CronousEnv::_used_items [protected]
 

bool environment::CronousEnv::_warping [protected]
 

int environment::CronousEnv::_weight [protected]
 

int environment::CronousEnv::_weight_max [protected]
 


このクラスの説明は次のファイルから生成されました:
Cronous Emulatorに対してWed Aug 17 06:15:03 2005に生成されました。  doxygen 1.4.2-20050421