メインページ | ネームスペース一覧 | クラス階層 | アルファベット順一覧 | 構成 | ファイル一覧 | ネームスペースメンバ | 構成メンバ | ファイルメンバ

クラス environment::CronousEnv

#include <cronous-env.hh>

environment::CronousEnvに対する継承グラフ

Inheritance graph
[凡例]
environment::CronousEnvのコラボレーション図

Collaboration graph
[凡例]
すべてのメンバ一覧

Public 型

typedef std::map< int, objects::Character * > IntToCharacterMap
typedef std::map< std::string,
objects::Character * > 
StringToCharacterMap
typedef std::list< int > IntList
typedef std::set< int > IntSet
typedef std::set< const objects::HealingItem * > HealingItemSet
enum  EventID { event_chat = 0x00, event_motion = 0x01 }
enum  State {
  state_news, state_login, state_select_character, state_start_character,
  state_game
}
typedef std::map< EventHandler *,
int > 
EventPriorities
typedef std::map< int, EventPriorities > Events

Public メソッド

 CronousEnv ()
 ~CronousEnv ()
void process_read (connection::ServerConnection &sc)
void report_packet_sent (connection::ServerConnection &sc, packets::DataPacket &p)
void report_packet_received (connection::ServerConnection &sc, packets::DataPacket &p)
const infos::CharactersAvailable * get_characters_available () const
const infos::CharactersAvailable::CharactersType & get_characters () const
void set_characters_available (infos::CharactersAvailable &)
int get_state () const
void change_state (int state)
int get_substate () const
void set_substate (int s)
int get_pos_x () const
int get_pos_y () const
int get_pos_z () const
void set_pos_x (int x)
void set_pos_y (int y)
void set_pos_z (int z)
int get_dest_x () const
int get_dest_y () const
int get_dest_z () const
void set_dest_x (int x)
void set_dest_y (int y)
void set_dest_z (int z)
void start_pos_report ()
bool is_moving () const
int get_angle () const
void set_angle (int degrees)
const objects::DefMap * get_current_map () const
void set_current_map (const objects::DefMap &map)
const objects::DefMap * get_scroll_map () const
void set_scroll_map (const objects::DefMap &map)
const objects::DefMap * get_home_map () const
void set_home_map (const objects::DefMap &map)
bool is_warping () const
void set_warping (bool b)
void set_dest_node (const objects::MapNode &n)
int calculate_distance (const objects::MapNode &mn) const
objects::Character * get_character (int id)
objects::Character * get_character (std::string name)
objects::Character * get_screen_character (int id)
void add_character (objects::Character *c)
void add_character_to_screen (objects::Character *c)
void remove_character_from_screen (int id)
const IntToCharacterMap & get_id_map () const
const IntToCharacterMap & get_screen_id_map () const
const StringToCharacterMap & get_name_map () const
objects::Character * get_player_character () const
int calculate_distance (const objects::Character &c) const
objects::Character * get_closest_npc ()
int get_status_flag () const
void set_status_flag (int i)
bool get_can_attack () const
void set_can_attack (bool can)
const std::string & get_name () const
int get_class () const
int get_level () const
int get_str_status_points () const
int get_sta_status_points () const
int get_dex_status_points () const
int get_int_status_points () const
int get_fame () const
int get_free_status_points () const
int get_free_skill_points () const
int get_money_in_hand () const
int get_money_in_bank () const
void set_name (const std::string &s)
void set_class (int i)
void set_level (int i)
void set_str_status_points (int i)
void set_sta_status_points (int i)
void set_dex_status_points (int i)
void set_int_status_points (int i)
void set_fame (int i)
void set_free_status_points (int i)
void set_free_skill_points (int i)
void set_money_in_hand (int i)
void set_money_in_bank (int i)
void push_assigned_status (int status_id)
void report_status_assigning (int code)
void check_support_skills ()
bool get_alive () const
void set_alive (bool alive)
int get_hp () const
int get_mp () const
int get_weight () const
void set_hp (int i)
void set_mp (int i)
void set_weight (int i)
int get_hp_max () const
int get_mp_max () const
void set_hp_max (int i)
void set_mp_max (int i)
int get_weight_max () const
void set_weight_max (int i)
double get_experience () const
void set_experience (double d)
objects::Skills & get_skills ()
void push_skill_id (int id)
void assign_skill_level (int level)
void push_assigned_skill (int skill_id)
void report_skill_assigning (int code)
bool can_use_skill () const
void report_skill_using (int skill_id, objects::Character &c)
void push_auto_skill (int skill_id)
void use_auto_skill ()
const objects::Items & get_items () const
objects::Items & get_items ()
int calculate_distance (const objects::ItemInScreen &iis) const
int get_last_item_info () const
void set_last_item_info (int id)
void push_sold_item (int item_id)
void report_selling (int code)
int count_sold_items_in_queue ()
void push_used_item (int item_id)
void report_using (int code)
int count_used_items_in_queue ()
void push_repaired_item (int item_id)
void report_repairing (int code)
int count_repaired_items_in_queue ()
void push_traded_item (int item_id)
void report_trading (int code)
int count_traded_items_in_queue ()
void push_picked_item (int item_id)
void report_picking (int code)
int count_picked_items_in_queue ()
int get_amount_of_hp_healed () const
int get_amount_of_mp_healed () const
void reset_healing_stats ()
void report_healing (const objects::HealingItem &hi)
const objects::HealingItem & get_hp_healing_item () const
const objects::HealingItem & get_mp_healing_item () const
objects::PossessedItem * get_best_hp_healing_item_in_hand (bool force)
objects::PossessedItem * get_best_mp_healing_item_in_hand (bool force)
void warp ()
const std::string & get_last_chat_message () const
const std::string & get_last_chat_character () const
void set_last_chat_message (const std::string &message)
void set_last_chat_character (const std::string &character)
void trim_chat_message (std::string &message)
void push_shop_item (int item_id)
int count_shop_item_in_queue () const
void report_shop_item (int code)
const tasks::Activity & get_current_activity () const
bool start_activity (tasks::Activity &activity)
void add_possessed_item_to_gui (objects::PossessedItem &pi)
void add_possessed_item_to_gui (objects::PossessedItem &pi, int proto_id)
void register_event (EventHandler &eh, int event_id, int priority=0)
void unregister_event (EventHandler &eh, int event_id, int priority=0)
void run_event (int event_id)
const Events & get_events () const

Static Public メソッド

static CronousEnv & get_instance ()
static bool initialized ()
static void restart ()

Protected メソッド

void time_report ()

Protected 変数

int _state
int _substate
infos::CharactersAvailable * _characters_available
infos::CharactersAvailable::CharactersType * _characters
int _pos_x
int _pos_y
int _pos_z
int _dest_x
int _dest_y
int _dest_z
int _angle
rxtimer::RxTimer * _pos_report_timer
const objects::DefMap * _current_map
const objects::DefMap * _scroll_map
const objects::DefMap * _home_map
bool _warping
IntToCharacterMap _id_map
IntToCharacterMap _screen_id_map
StringToCharacterMap _name_map
objects::Character * _player_character
int _status_flag
bool _can_attack
bool _alive
std::string _name
int _class
int _level
int _str_status_points
int _sta_status_points
int _dex_status_points
int _int_status_points
int _fame
int _free_status_points
int _free_skill_points
int _money_in_hand
int _money_in_bank
IntList _assigned_status
int _hp
int _mp
int _weight
int _hp_max
int _mp_max
int _weight_max
double _experience
objects::Skills _skills
IntList _skill_list
IntList _assigned_skill
IntSet _auto_skills
objects::Items _items
IntList _sold_items
IntList _used_items
IntList _repaired_items
IntList _traded_items
IntList _picked_items
int _amount_of_hp_healed
int _amount_of_mp_healed
int _last_item_info
std::string _last_chat_message
std::string _last_chat_character
IntList _shop_items
tasks::Activity * _current_activity
Events _events

型定義

typedef std::map<EventHandler *, int> events::EventManager::EventPriorities [inherited]
 

typedef std::map<int, EventPriorities> events::EventManager::Events [inherited]
 

typedef std::set<const objects::HealingItem *> environment::CronousEnv::HealingItemSet
 

typedef std::list<int> environment::CronousEnv::IntList
 

typedef std::set<int> environment::CronousEnv::IntSet
 

typedef std::map<int, objects::Character *> environment::CronousEnv::IntToCharacterMap
 

typedef std::map<std::string, objects::Character *> environment::CronousEnv::StringToCharacterMap
 


列挙型

enum environment::CronousEnv::EventID
 

列挙型の値:
event_chat 
event_motion 

enum environment::CronousEnv::State
 

列挙型の値:
state_news 
state_login 
state_select_character 
state_start_character 
state_game 


コンストラクタとデストラクタ

environment::CronousEnv::CronousEnv (   ) 
 

environment::CronousEnv::~CronousEnv (   ) 
 

関数の呼び出しグラフ:


関数

void environment::CronousEnv::add_character (  objects::Character *  c  ) 
 

関数の呼び出しグラフ:

void environment::CronousEnv::add_character_to_screen (  objects::Character *  c  ) 
 

void environment::CronousEnv::add_possessed_item_to_gui (  objects::PossessedItem &  pi,
int  proto_id
) 
 

関数の呼び出しグラフ:

void environment::CronousEnv::add_possessed_item_to_gui (  objects::PossessedItem &  pi  ) 
 

関数の呼び出しグラフ:

void environment::CronousEnv::assign_skill_level (  int  level  ) 
 

関数の呼び出しグラフ:

int environment::CronousEnv::calculate_distance (  const objects::ItemInScreen &  iis  )  const
 

関数の呼び出しグラフ:

int environment::CronousEnv::calculate_distance (  const objects::Character &  c  )  const
 

int environment::CronousEnv::calculate_distance (  const objects::MapNode &  mn  )  const
 

関数の呼び出しグラフ:

bool environment::CronousEnv::can_use_skill (   )  const [inline]
 

void environment::CronousEnv::change_state (  int  state  ) 
 

void environment::CronousEnv::check_support_skills (   ) 
 

関数の呼び出しグラフ:

int environment::CronousEnv::count_picked_items_in_queue (   )  [inline]
 

int environment::CronousEnv::count_repaired_items_in_queue (   )  [inline]
 

int environment::CronousEnv::count_shop_item_in_queue (   )  const [inline]
 

int environment::CronousEnv::count_sold_items_in_queue (   )  [inline]
 

int environment::CronousEnv::count_traded_items_in_queue (   )  [inline]
 

int environment::CronousEnv::count_used_items_in_queue (   )  [inline]
 

bool environment::CronousEnv::get_alive (   )  const [inline]
 

int environment::CronousEnv::get_amount_of_hp_healed (   )  const [inline]
 

int environment::CronousEnv::get_amount_of_mp_healed (   )  const [inline]
 

int environment::CronousEnv::get_angle (   )  const [inline]
 

objects::PossessedItem * environment::CronousEnv::get_best_hp_healing_item_in_hand (  bool  force  ) 
 

関数の呼び出しグラフ:

objects::PossessedItem * environment::CronousEnv::get_best_mp_healing_item_in_hand (  bool  force  ) 
 

関数の呼び出しグラフ:

bool environment::CronousEnv::get_can_attack (   )  const [inline]
 

objects::Character * environment::CronousEnv::get_character (  std::string  name  ) 
 

objects::Character * environment::CronousEnv::get_character (  int  id  ) 
 

const infos::CharactersAvailable::CharactersType & environment::CronousEnv::get_characters (   )  const
 

const infos::CharactersAvailable * environment::CronousEnv::get_characters_available (   )  const [inline]
 

int environment::CronousEnv::get_class (   )  const [inline]
 

objects::Character * environment::CronousEnv::get_closest_npc (   ) 
 

関数の呼び出しグラフ:

const tasks::Activity & environment::CronousEnv::get_current_activity (   )  const [inline]
 

const objects::DefMap * environment::CronousEnv::get_current_map (   )  const [inline]
 

int environment::CronousEnv::get_dest_x (   )  const [inline]
 

int environment::CronousEnv::get_dest_y (   )  const [inline]
 

int environment::CronousEnv::get_dest_z (   )  const [inline]
 

int environment::CronousEnv::get_dex_status_points (   )  const [inline]
 

const EventManager::Events & events::EventManager::get_events (   )  const [inline, inherited]
 

double environment::CronousEnv::get_experience (   )  const [inline]
 

int environment::CronousEnv::get_fame (   )  const [inline]
 

int environment::CronousEnv::get_free_skill_points (   )  const [inline]
 

int environment::CronousEnv::get_free_status_points (   )  const [inline]
 

const objects::DefMap * environment::CronousEnv::get_home_map (   )  const [inline]
 

int environment::CronousEnv::get_hp (   )  const [inline]
 

const objects::HealingItem & environment::CronousEnv::get_hp_healing_item (   )  const
 

関数の呼び出しグラフ:

int environment::CronousEnv::get_hp_max (   )  const [inline]
 

const CronousEnv::IntToCharacterMap & environment::CronousEnv::get_id_map (   )  const [inline]
 

CronousEnv & environment::CronousEnv::get_instance (   )  [static]
 

int environment::CronousEnv::get_int_status_points (   )  const [inline]
 

objects::Items & environment::CronousEnv::get_items (   )  [inline]
 

const objects::Items & environment::CronousEnv::get_items (   )  const [inline]
 

const std::string & environment::CronousEnv::get_last_chat_character (   )  const [inline]
 

const std::string & environment::CronousEnv::get_last_chat_message (   )  const [inline]
 

int environment::CronousEnv::get_last_item_info (   )  const [inline]
 

int environment::CronousEnv::get_level (   )  const [inline]
 

int environment::CronousEnv::get_money_in_bank (   )  const [inline]
 

int environment::CronousEnv::get_money_in_hand (   )  const [inline]
 

int environment::CronousEnv::get_mp (   )  const [inline]
 

const objects::HealingItem & environment::CronousEnv::get_mp_healing_item (   )  const
 

関数の呼び出しグラフ:

int environment::CronousEnv::get_mp_max (   )  const [inline]
 

const std::string & environment::CronousEnv::get_name (   )  const [inline]
 

const CronousEnv::StringToCharacterMap & environment::CronousEnv::get_name_map (   )  const [inline]
 

objects::Character * environment::CronousEnv::get_player_character (   )  const [inline]
 

int environment::CronousEnv::get_pos_x (   )  const [inline]
 

int environment::CronousEnv::get_pos_y (   )  const [inline]
 

int environment::CronousEnv::get_pos_z (   )  const [inline]
 

objects::Character * environment::CronousEnv::get_screen_character (  int  id  ) 
 

const CronousEnv::IntToCharacterMap & environment::CronousEnv::get_screen_id_map (   )  const [inline]
 

const objects::DefMap * environment::CronousEnv::get_scroll_map (   )  const [inline]
 

objects::Skills & environment::CronousEnv::get_skills (   )  [inline]
 

int environment::CronousEnv::get_sta_status_points (   )  const [inline]
 

int environment::CronousEnv::get_state (   )  const [inline]
 

int environment::CronousEnv::get_status_flag (   )  const [inline]
 

int environment::CronousEnv::get_str_status_points (   )  const [inline]
 

int environment::CronousEnv::get_substate (   )  const [inline]
 

int environment::CronousEnv::get_weight (   )  const [inline]
 

int environment::CronousEnv::get_weight_max (   )  const [inline]
 

bool environment::CronousEnv::initialized (   )  [static]
 

bool environment::CronousEnv::is_moving (   )  const [inline]
 

bool environment::CronousEnv::is_warping (   )  const [inline]
 

void environment::CronousEnv::process_read (  connection::ServerConnection &  sc  ) 
 

関数の呼び出しグラフ:

void environment::CronousEnv::push_assigned_skill (  int  skill_id  )  [inline]
 

void environment::CronousEnv::push_assigned_status (  int  status_id  )  [inline]
 

void environment::CronousEnv::push_auto_skill (  int  skill_id  ) 
 

void environment::CronousEnv::push_picked_item (  int  item_id  )  [inline]
 

void environment::CronousEnv::push_repaired_item (  int  item_id  )  [inline]
 

void environment::CronousEnv::push_shop_item (  int  item_id  )  [inline]
 

void environment::CronousEnv::push_skill_id (  int  id  )  [inline]
 

void environment::CronousEnv::push_sold_item (  int  item_id  )  [inline]
 

void environment::CronousEnv::push_traded_item (  int  item_id  )  [inline]
 

void environment::CronousEnv::push_used_item (  int  item_id  )  [inline]
 

void events::EventManager::register_event (  EventHandler &  eh,
int  event_id,
int  priority = 0
)  [inherited]
 

void environment::CronousEnv::remove_character_from_screen (  int  id  ) 
 

void environment::CronousEnv::report_healing (  const objects::HealingItem &  hi  ) 
 

関数の呼び出しグラフ:

void environment::CronousEnv::report_packet_received (  connection::ServerConnection &  sc,
packets::DataPacket &  p
) 
 

関数の呼び出しグラフ:

void environment::CronousEnv::report_packet_sent (  connection::ServerConnection &  sc,
packets::DataPacket &  p
) 
 

関数の呼び出しグラフ:

void environment::CronousEnv::report_picking (  int  code  ) 
 

関数の呼び出しグラフ:

void environment::CronousEnv::report_repairing (  int  code  ) 
 

void environment::CronousEnv::report_selling (  int  code  ) 
 

関数の呼び出しグラフ:

void environment::CronousEnv::report_shop_item (  int  code  ) 
 

関数の呼び出しグラフ:

void environment::CronousEnv::report_skill_assigning (  int  code  ) 
 

関数の呼び出しグラフ:

void environment::CronousEnv::report_skill_using (  int  skill_id,
objects::Character &  c
) 
 

関数の呼び出しグラフ:

void environment::CronousEnv::report_status_assigning (  int  code  ) 
 

関数の呼び出しグラフ:

void environment::CronousEnv::report_trading (  int  code  ) 
 

void environment::CronousEnv::report_using (  int  code  ) 
 

関数の呼び出しグラフ:

void environment::CronousEnv::reset_healing_stats (   )  [inline]
 

void environment::CronousEnv::restart (   )  [static]
 

関数の呼び出しグラフ:

void events::EventManager::run_event (  int  event_id  )  [inherited]
 

void environment::CronousEnv::set_alive (  bool  alive  )  [inline]
 

void environment::CronousEnv::set_angle (  int  degrees  )  [inline]
 

void environment::CronousEnv::set_can_attack (  bool  can  )  [inline]
 

void environment::CronousEnv::set_characters_available (  infos::CharactersAvailable &   ) 
 

関数の呼び出しグラフ:

void environment::CronousEnv::set_class (  int  i  )  [inline]
 

void environment::CronousEnv::set_current_map (  const objects::DefMap &  map  )  [inline]
 

void environment::CronousEnv::set_dest_node (  const objects::MapNode &  n  ) 
 

関数の呼び出しグラフ:

void environment::CronousEnv::set_dest_x (  int  x  )  [inline]
 

void environment::CronousEnv::set_dest_y (  int  y  )  [inline]
 

void environment::CronousEnv::set_dest_z (  int  z  )  [inline]
 

void environment::CronousEnv::set_dex_status_points (  int  i  )  [inline]
 

void environment::CronousEnv::set_experience (  double  d  )  [inline]
 

void environment::CronousEnv::set_fame (  int  i  )  [inline]
 

void environment::CronousEnv::set_free_skill_points (  int  i  )  [inline]
 

void environment::CronousEnv::set_free_status_points (  int  i  )  [inline]
 

void environment::CronousEnv::set_home_map (  const objects::DefMap &  map  )  [inline]
 

void environment::CronousEnv::set_hp (  int  i  )  [inline]
 

void environment::CronousEnv::set_hp_max (  int  i  )  [inline]
 

void environment::CronousEnv::set_int_status_points (  int  i  )  [inline]
 

void environment::CronousEnv::set_last_chat_character (  const std::string &  character  )  [inline]
 

void environment::CronousEnv::set_last_chat_message (  const std::string &  message  )  [inline]
 

void environment::CronousEnv::set_last_item_info (  int  id  )  [inline]
 

void environment::CronousEnv::set_level (  int  i  )  [inline]
 

void environment::CronousEnv::set_money_in_bank (  int  i  )  [inline]
 

void environment::CronousEnv::set_money_in_hand (  int  i  )  [inline]
 

void environment::CronousEnv::set_mp (  int  i  )  [inline]
 

void environment::CronousEnv::set_mp_max (  int  i  )  [inline]
 

void environment::CronousEnv::set_name (  const std::string &  s  )  [inline]
 

void environment::CronousEnv::set_pos_x (  int  x  )  [inline]
 

void environment::CronousEnv::set_pos_y (  int  y  )  [inline]
 

void environment::CronousEnv::set_pos_z (  int  z  )  [inline]
 

void environment::CronousEnv::set_scroll_map (  const objects::DefMap &  map  )  [inline]
 

void environment::CronousEnv::set_sta_status_points (  int  i  )  [inline]
 

void environment::CronousEnv::set_status_flag (  int  i  )  [inline]
 

void environment::CronousEnv::set_str_status_points (  int  i  )  [inline]
 

void environment::CronousEnv::set_substate (  int  s  )  [inline]
 

void environment::CronousEnv::set_warping (  bool  b  )  [inline]
 

void environment::CronousEnv::set_weight (  int  i  )  [inline]
 

void environment::CronousEnv::set_weight_max (  int  i  )  [inline]
 

bool environment::CronousEnv::start_activity (  tasks::Activity &  activity  ) 
 

関数の呼び出しグラフ:

void environment::CronousEnv::start_pos_report (   ) 
 

関数の呼び出しグラフ:

void environment::CronousEnv::time_report (   )  [protected]
 

関数の呼び出しグラフ:

void environment::CronousEnv::trim_chat_message (  std::string &  message  ) 
 

void events::EventManager::unregister_event (  EventHandler &  eh,
int  event_id,
int  priority = 0
)  [inherited]
 

void environment::CronousEnv::use_auto_skill (   ) 
 

関数の呼び出しグラフ:

void environment::CronousEnv::warp (   ) 
 

関数の呼び出しグラフ:


変数

bool environment::CronousEnv::_alive [protected]
 

int environment::CronousEnv::_amount_of_hp_healed [protected]
 

int environment::CronousEnv::_amount_of_mp_healed [protected]
 

int environment::CronousEnv::_angle [protected]
 

IntList environment::CronousEnv::_assigned_skill [protected]
 

IntList environment::CronousEnv::_assigned_status [protected]
 

IntSet environment::CronousEnv::_auto_skills [protected]
 

bool environment::CronousEnv::_can_attack [protected]
 

infos::CharactersAvailable::CharactersType* environment::CronousEnv::_characters [protected]
 

infos::CharactersAvailable* environment::CronousEnv::_characters_available [protected]
 

int environment::CronousEnv::_class [protected]
 

tasks::Activity* environment::CronousEnv::_current_activity [protected]
 

const objects::DefMap* environment::CronousEnv::_current_map [protected]
 

int environment::CronousEnv::_dest_x [protected]
 

int environment::CronousEnv::_dest_y [protected]
 

int environment::CronousEnv::_dest_z [protected]
 

int environment::CronousEnv::_dex_status_points [protected]
 

Events events::EventManager::_events [protected, inherited]
 

double environment::CronousEnv::_experience [protected]
 

int environment::CronousEnv::_fame [protected]
 

int environment::CronousEnv::_free_skill_points [protected]
 

int environment::CronousEnv::_free_status_points [protected]
 

const objects::DefMap* environment::CronousEnv::_home_map [protected]
 

int environment::CronousEnv::_hp [protected]
 

int environment::CronousEnv::_hp_max [protected]
 

IntToCharacterMap environment::CronousEnv::_id_map [protected]
 

int environment::CronousEnv::_int_status_points [protected]
 

objects::Items environment::CronousEnv::_items [protected]
 

std::string environment::CronousEnv::_last_chat_character [protected]
 

std::string environment::CronousEnv::_last_chat_message [protected]
 

int environment::CronousEnv::_last_item_info [protected]
 

int environment::CronousEnv::_level [protected]
 

int environment::CronousEnv::_money_in_bank [protected]
 

int environment::CronousEnv::_money_in_hand [protected]
 

int environment::CronousEnv::_mp [protected]
 

int environment::CronousEnv::_mp_max [protected]
 

std::string environment::CronousEnv::_name [protected]
 

StringToCharacterMap environment::CronousEnv::_name_map [protected]
 

IntList environment::CronousEnv::_picked_items [protected]
 

objects::Character* environment::CronousEnv::_player_character [protected]
 

rxtimer::RxTimer* environment::CronousEnv::_pos_report_timer [protected]
 

int environment::CronousEnv::_pos_x [protected]
 

int environment::CronousEnv::_pos_y [protected]
 

int environment::CronousEnv::_pos_z [protected]
 

IntList environment::CronousEnv::_repaired_items [protected]
 

IntToCharacterMap environment::CronousEnv::_screen_id_map [protected]
 

const objects::DefMap* environment::CronousEnv::_scroll_map [protected]
 

IntList environment::CronousEnv::_shop_items [protected]
 

IntList environment::CronousEnv::_skill_list [protected]
 

objects::Skills environment::CronousEnv::_skills [protected]
 

IntList environment::CronousEnv::_sold_items [protected]
 

int environment::CronousEnv::_sta_status_points [protected]
 

int environment::CronousEnv::_state [protected]
 

int environment::CronousEnv::_status_flag [protected]
 

int environment::CronousEnv::_str_status_points [protected]
 

int environment::CronousEnv::_substate [protected]
 

IntList environment::CronousEnv::_traded_items [protected]
 

IntList environment::CronousEnv::_used_items [protected]
 

bool environment::CronousEnv::_warping [protected]
 

int environment::CronousEnv::_weight [protected]
 

int environment::CronousEnv::_weight_max [protected]
 


このクラスの説明は次のファイルから生成されました:
Cronous Emulatorに対してWed Aug 17 06:15:03 2005に生成されました。  doxygen 1.4.2-20050421