The methods of the Client class are listed below. For a complete list of Client class members, see the Client Members topic.
![]() | Assigns a skill. |
![]() | Assigns a status. |
![]() | Attacks a character. |
![]() | Authenticates client. |
![]() | Cleans the client being removed from the game server. |
![]() | Tries to create a character. |
![]() | Determines whether the specified Object is equal to the current Object. |
![]() | Equips an item. |
![]() | Serves as a hash function for a particular type, suitable for use in hashing algorithms and data structures like a hash table. |
![]() | Gets the Type of the current instance. |
![]() | Kicks the client. |
![]() | Makes the client load a map. |
![]() | Processes the client. |
![]() | Makes the character restart from the home map. |
![]() | Selects a character. |
![]() | Sends authentication to client. |
![]() | Sends user's character information. |
![]() | Sends news to the client. |
![]() | Starts game. |
![]() | Starts map. |
![]() | Talks to an NPC. |
![]() | Tells something to the client. |
![]() | Throws an item. |
![]() | Returns a String that represents the current Object. |
![]() | Unequips an item. |
![]() | Updates the position of the character. |
![]() | Uses a skill. |
![]() | Warps to another map. |
![]() | Check if the client is alive. Terminates the client if not. |
![]() | Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. |
![]() | Creates a shallow copy of the current Object. |
![]() | Terminates the client. |
Client Class | croemud.game Namespace