Cronous Emulation Server Daemon

ActorCharacter Fields

The fields of the ActorCharacter class are listed below. For a complete list of ActorCharacter class members, see the ActorCharacter Members topic.

Protected Instance Fields

_accuracy (inherited from Character) 
_activity (inherited from NonPlayerCharacter)Current activity.
_actor_entryActor entry.
_add_fire (inherited from Character) 
_add_lightning (inherited from Character) 
_add_poison (inherited from Character) 
_add_water (inherited from Character) 
_area (inherited from Character)Character's area.
_attack_max (inherited from Character) 
_attack_min (inherited from Character) 
_character_class (inherited from Character)Character class.
_critical (inherited from Character) 
_dead (inherited from Character)Death status.
_defense (inherited from Character) 
_dodge (inherited from Character) 
_first_entry (inherited from Character)Specifies whether the character has just entered an area.
_fov (inherited from Character)Field of view.
_game_server (inherited from Character)The game server.
_hp (inherited from Character)HP.
_hp_max (inherited from Character) 
_id (inherited from Character)Character ID.
_map_engine (inherited from Character)Current map engine.
_mp (inherited from Character)MP.
_mp_max (inherited from Character) 
_name (inherited from Character)Name.
_new_area (inherited from Character)Character's new area.
_new_position (inherited from Character)Character's new position.
_position (inherited from Character)Character's position.
_status_flag (inherited from Character)Status flags.
_viewing_characters (inherited from Character)Currently visible characters
_vs_fire (inherited from Character) 
_vs_lightning (inherited from Character) 
_vs_poison (inherited from Character) 
_vs_water (inherited from Character) 

See Also

ActorCharacter Class | croemud.character Namespace