Do some actions on damage reception.
[Visual Basic] Overrides Public Sub receive_attack( _ ByVal a As Attacking _ ) [C#] public override void receive_attack( Attacking a ); [C++] public: void receive_attack( Attacking* a ); [JScript] public override function receive_attack( Attacking a );
The function must dispatch at least the packet put as argument.
PlayerCharacter Class | croemud.character Namespace