Cronous Emulation Server Daemon

Client Members

Client overview

Public Instance Constructors

Client ConstructorInitializes a new client.

Public Instance Properties

accountClient's account.
characterPlayer character.
connectionGets the connection to the client.
debug_modeDebug mode.
game_serverGets the game server.
playerPlayer.
stateClient state.

Public Instance Methods

assign_skillAssigns a skill.
assign_statusAssigns a status.
attackAttacks a character.
authenticateAuthenticates client.
cleanCleans the client being removed from the game server.
create_characterTries to create a character.
Equals (inherited from Object) Determines whether the specified Object is equal to the current Object.
equipEquips an item.
GetHashCode (inherited from Object) Serves as a hash function for a particular type, suitable for use in hashing algorithms and data structures like a hash table.
GetType (inherited from Object) Gets the Type of the current instance.
kickKicks the client.
load_mapMakes the client load a map.
process_networkProcesses the client.
restartMakes the character restart from the home map.
select_characterSelects a character.
send_authenticationSends authentication to client.
send_charactersSends user's character information.
send_newsSends news to the client.
start_gameStarts game.
start_mapStarts map.
talk_to_npcTalks to an NPC.
tellTells something to the client.
throw_itemThrows an item.
ToString (inherited from Object) Returns a String that represents the current Object.
unequipUnequips an item.
update_positionUpdates the position of the character.
use_skillUses a skill.
warpWarps to another map.

Protected Instance Fields

_accountClient's account.
_characterPlayer character.
_characters_availablePlayer characters available.
_connectionConnection to the client.
_debug_modeDebug mode.
_game_serverThe game server.
_map_entry_idID of the map's entry point.
_map_idID of the current map.
_playerPlayer.
_stateClient state.

Protected Instance Methods

check_alive Check if the client is alive. Terminates the client if not.
Finalize (inherited from Object) Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection.
MemberwiseClone (inherited from Object) Creates a shallow copy of the current Object.
terminateTerminates the client.

See Also

Client Class | croemud.game Namespace