Cronous Emulation Server Daemon

NonPlayerCharacterClass Members

NonPlayerCharacterClass overview

Public Static (Shared) Methods

loadLoads an NPC.

Public Instance Constructors

NonPlayerCharacterClass ConstructorInitializes.

Public Instance Properties

accuracy 
attack_max 
attack_min 
attack_range 
defense 
dodge 
fov_range 
hpDefault HP.
id (inherited from CharacterClass)Class ID.
name (inherited from CharacterClass) 

Public Instance Methods

Equals (inherited from Object) Determines whether the specified Object is equal to the current Object.
GetHashCode (inherited from Object) Serves as a hash function for a particular type, suitable for use in hashing algorithms and data structures like a hash table.
GetType (inherited from Object) Gets the Type of the current instance.
ToString (inherited from Object) Returns a String that represents the current Object.

Protected Instance Fields

_accuracy 
_attack_max 
_attack_min 
_attack_range 
_defense 
_dodge 
_fov_range 
_hpDefault HP.
_id (inherited from CharacterClass)Class ID.
_name (inherited from CharacterClass)Class name.

Protected Instance Methods

Finalize (inherited from Object) Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection.
MemberwiseClone (inherited from Object) Creates a shallow copy of the current Object.

See Also

NonPlayerCharacterClass Class | croemud.character Namespace