Cronous Emulation Server Daemon

Server Members

Server overview

Public Static (Shared) Properties

instanceGets the instance of server (singleton).

Protected Static (Shared) Fields

_instanceInstance of server (singleton).

Public Instance Properties

game_serverGame server instance.
stateGets the server state.

Public Instance Methods

beginBegins the game server.
Equals (inherited from Object) Determines whether the specified Object is equal to the current Object.
finishFinishes the game server.
GetHashCode (inherited from Object) Serves as a hash function for a particular type, suitable for use in hashing algorithms and data structures like a hash table.
GetType (inherited from Object) Gets the Type of the current instance.
retrieve_clientsRetrieves the current connected clients.
startStarts running the server.
terminateTerminates the running server.
ToString (inherited from Object) Returns a String that represents the current Object.

Protected Instance Constructors

Server ConstructorInitializes the server interface.

Protected Instance Fields

_game_serverGame server instance.
_stateServer state.

Protected Instance Methods

Finalize (inherited from Object) Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection.
loopMain loop of the server.
MemberwiseClone (inherited from Object) Creates a shallow copy of the current Object.
runRuns the server.

See Also

Server Class | croemud.game Namespace