![]() | Makes a normal character attack another. |
![]() | Critical hit. |
![]() | Damage points. |
![]() | Destination character. |
![]() | Miss. |
![]() | Source character. |
![]() | Determines whether the specified Object is equal to the current Object. |
![]() | Executes. |
![]() | Serves as a hash function for a particular type, suitable for use in hashing algorithms and data structures like a hash table. |
![]() | Gets the Type of the current instance. |
![]() | Returns a String that represents the current Object. |
![]() | Critical hit. |
![]() | Damage points. |
![]() | Destination character. |
![]() | Miss. |
![]() | Source character. |
![]() | Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. |
![]() | Creates a shallow copy of the current Object. |
CharacterAttack Class | croemud.action.concrete Namespace