Cronous Emulation Server Daemon

Wander.check_far Method 

Specifies whether the character has gone too far.

[Visual Basic]
Protected Function check_far() As Boolean
[C#]
protected bool check_far();
[C++]
protected: bool check_far();
[JScript]
protected function check_far(): bool;

Return Value

true is the character should go back to spawn point, false otherwise.

See Also

Wander Class | croemud.character.activity Namespace