![]() ![]() | Default process delay. |
![]() | Initializes the game server. |
![]() | Account manager. |
![]() | Action manager. |
![]() | Character manager. |
![]() | Client manager. |
![]() | Gets the database access. |
![]() | Item manager. |
![]() | Map manager. |
![]() | Current game server time. |
![]() | Player manager. |
![]() | Gets ot sets the minimum process delay for polling. |
![]() | Server's base news message. |
![]() | Begins the game. |
![]() | Determines whether the specified Object is equal to the current Object. |
![]() | Finishes the game. |
![]() | Serves as a hash function for a particular type, suitable for use in hashing algorithms and data structures like a hash table. |
![]() | Gets the Type of the current instance. |
![]() | Generates the news message for a client. |
![]() | Runs the game. |
![]() | Returns a String that represents the current Object. |
GameServer Class | croemud.game Namespace