Checks whether a given character is inside the FOV range.
[Visual Basic] Public Function can_see( _ ByVal p As Position _ ) As Boolean [C#] public bool can_see( Position p ); [C++] public: bool can_see( Position* p ); [JScript] public function can_see( Position p ): bool;
true if the object at p can be seen by the character, false otherwise.
MonsterCharacter Class | croemud.character Namespace | MonsterCharacter.can_see Overload List