Cronous Emulation Server Daemon

Player Methods

The methods of the Player class are listed below. For a complete list of Player class members, see the Player Members topic.

Public Instance Methods

actual_skill_levelRetrieves the actual skill level.
assign_skillAssigns a skill.
assign_statusAssigns a status.
can_equipCheck whether the player can equip a given item.
can_use_skillChecks whether the player can use a skill.
Equals (inherited from Object) Determines whether the specified Object is equal to the current Object.
fill_skill_infoFills player's skill information into skill packets.
GetHashCode (inherited from Object) Serves as a hash function for a particular type, suitable for use in hashing algorithms and data structures like a hash table.
GetType (inherited from Object) Gets the Type of the current instance.
loadLoads player character information from database.
load_playerLoads player information from database.
make_character_statusMakes a CharacterStatus packet.
make_experienceMakes a Experience packet.
make_money_in_bankMakes a MoneyInBank packet.
make_money_in_handMakes a MoneyInHand packet.
shift_all_skill_levelShifts all normal skill level.
shift_basic_skill_levelShifts basic skill level.
shift_class_skill_levelShifts class skill level.
ToString (inherited from Object) Returns a String that represents the current Object.

Protected Instance Methods

Finalize (inherited from Object) Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection.
MemberwiseClone (inherited from Object) Creates a shallow copy of the current Object.

See Also

Player Class | croemud.game Namespace