Cronous Emulation Server Daemon

NonPlayerCharacter.receive_attack Method 

Do some actions on damage reception.

[Visual Basic]
Overrides Public Sub receive_attack( _ 
   ByVal a As Attacking _ 
)
[C#]
public override void receive_attack(
   Attacking a
);
[C++]
public: void receive_attack(
   Attacking* a
);
[JScript]
public override function receive_attack(
   Attacking a
);

Parameters

a
Attacking packet to dispatch to viewers.

Remarks

The function must dispatch at least the packet put as argument.

See Also

NonPlayerCharacter Class | croemud.character Namespace