Modifies the damage of an attack according to character's defensive parameters. Applies the damages.
[Visual Basic] Overrides Public Sub prevent_attack( _ ByVal ca As CharacterAttack _ ) [C#] public override void prevent_attack( CharacterAttack ca ); [C++] public: void prevent_attack( CharacterAttack* ca ); [JScript] public override function prevent_attack( CharacterAttack ca );
MonsterCharacter Class | croemud.character Namespace