Cronous Emulation Server Daemon

GameRandom Methods

The methods of the GameRandom class are listed below. For a complete list of GameRandom class members, see the GameRandom Members topic.

Public Instance Methods

attack_pointRetrieves the actual attack point.
critical_hitRetrieves a boolean value specifying whether a critical hit encounters.
dodgeRetrieves a rate specifying how an attack is dodged.
drop_positionGets a position where to drop the item according to the character's position.
Equals (inherited from Object) Determines whether the specified Object is equal to the current Object.
GetHashCode (inherited from Object) Serves as a hash function for a particular type, suitable for use in hashing algorithms and data structures like a hash table.
GetType (inherited from Object) Gets the Type of the current instance.
missRetrieves a boolean value specifying whether an attack missed.
percentageRaw percentage random number.
rateRetrieves a boolean specifying whether an event of a given rate occured.
rawOverloaded. Raw double random number.
ToString (inherited from Object) Returns a String that represents the current Object.

See Also

GameRandom Class | croemud.game Namespace