Cronous Emulation Server Daemon

Player Members

Player overview

Public Static (Shared) Fields

MAX_SKILL_LEVEL 

Public Instance Constructors

Player ConstructorInitializes a new player.

Public Instance Properties

character_levelGets level.
clientGets the player's client.
experienceGets the experience.
fameFame.
home_mapGets the home map ID.
idGets player's ID.
item_containersGets item containers.
money_in_bankGets the money stored in bank.
money_in_handGets the money in hand.
skillGets skills.
skill_points_availableSkill points available.
skill_revisionGets skills revision.
status_dexStatus DEX.
status_intStatus INT.
status_points_availableStatus points available.
status_staStatus STA.
status_strStatus STR.
weightGets weight.

Public Instance Methods

actual_skill_levelRetrieves the actual skill level.
assign_skillAssigns a skill.
assign_statusAssigns a status.
can_equipCheck whether the player can equip a given item.
can_use_skillChecks whether the player can use a skill.
Equals (inherited from Object) Determines whether the specified Object is equal to the current Object.
fill_skill_infoFills player's skill information into skill packets.
GetHashCode (inherited from Object) Serves as a hash function for a particular type, suitable for use in hashing algorithms and data structures like a hash table.
GetType (inherited from Object) Gets the Type of the current instance.
loadLoads player character information from database.
load_playerLoads player information from database.
make_character_statusMakes a CharacterStatus packet.
make_experienceMakes a Experience packet.
make_money_in_bankMakes a MoneyInBank packet.
make_money_in_handMakes a MoneyInHand packet.
shift_all_skill_levelShifts all normal skill level.
shift_basic_skill_levelShifts basic skill level.
shift_class_skill_levelShifts class skill level.
ToString (inherited from Object) Returns a String that represents the current Object.

Protected Instance Fields

_character_levelLevel.
_clientClient.
_experienceExperience.
_fameFame.
_home_mapHome map ID.
_idPlayer ID.
_item_containersItem containers.
_money_in_bankMoney stored in bank.
_money_in_handMoney in hand.
_skillSkills (base).
_skill_points_availableSkill points available.
_skill_revisionSkills revision (delta).
_status_dexStatus DEX.
_status_intStatus INT.
_status_points_availableStatus points available.
_status_staStatus STA.
_status_strStatus STR.
_weightWeight.

Protected Instance Methods

Finalize (inherited from Object) Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection.
MemberwiseClone (inherited from Object) Creates a shallow copy of the current Object.

See Also

Player Class | croemud.game Namespace