The methods of the Character class are listed below. For a complete list of Character class members, see the Character Members topic.
![]() | Overloaded. Adds a character flag. |
![]() | Reports a character appearing in FOV. |
![]() | Changes area. |
![]() | Makes the character die. |
![]() | Reports a character disappearing from FOV. |
![]() | Overloaded. Dispatches packets to all player characters in FOV. |
![]() | Enters the new area (initial entry). |
![]() | Determines whether the specified Object is equal to the current Object. |
![]() | Serves as a hash function for a particular type, suitable for use in hashing algorithms and data structures like a hash table. |
![]() | Gets the Type of the current instance. |
![]() | Overloaded. Checks whether a character has a specified status flag. |
![]() | Leaves completely the current area. |
![]() | Makes a CharacterDeath packet. |
![]() | Makes a CharacterEntry packet. |
![]() | Makes a CharacterExit packet. |
![]() | Makes a CharacterHealth packet. |
![]() | Makes a CharacterPosition packet. |
![]() | Makes a CharacterProfile packet. |
![]() | Makes a Health packet. |
![]() | Makes a Mana packet. |
![]() | Makes a SkillUsing packet. |
![]() | Makes a StatusFlag packet. |
![]() | Calculates the damage of an attack, according to character's offensive parameters. |
![]() | Modifies the damage of an attack according to character's defensive parameters. Applies the damages. |
![]() | Do some actions on damage reception. |
![]() | Refreshes status, skills. |
![]() | Overloaded. Removes a character flag. |
![]() | Reports any changes. |
![]() | Reports changes of characters in FOV. |
![]() | Reports death to viewing characters. |
![]() | Reports movements. |
![]() | Sends this character's profile to a player character. |
![]() | Returns a String that represents the current Object. |
![]() | Checks character positions. |
![]() | Checks character warps. |
![]() | Uses a skill. |
![]() | Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. |
![]() | Creates a shallow copy of the current Object. |
![]() | Processes an appearing character. |
![]() | Processes a disappearing character. |
Character Class | croemud.character Namespace