![]() ![]() | Instance. |
![]() | Initializes. |
![]() | Random. |
![]() | Retrieves the actual attack point. |
![]() | Retrieves a boolean value specifying whether a critical hit encounters. |
![]() | Retrieves a rate specifying how an attack is dodged. |
![]() | Gets a position where to drop the item according to the character's position. |
![]() | Determines whether the specified Object is equal to the current Object. |
![]() | Serves as a hash function for a particular type, suitable for use in hashing algorithms and data structures like a hash table. |
![]() | Gets the Type of the current instance. |
![]() | Retrieves a boolean value specifying whether an attack missed. |
![]() | Raw percentage random number. |
![]() | Retrieves a boolean specifying whether an event of a given rate occured. |
![]() | Overloaded. Raw double random number. |
![]() | Returns a String that represents the current Object. |
GameRandom Class | croemud.game Namespace