![]() | Initializes a new player. |
![]() | Gets level. |
![]() | Gets the player's client. |
![]() | Gets the experience. |
![]() | Fame. |
![]() | Gets the home map ID. |
![]() | Gets player's ID. |
![]() | Gets item containers. |
![]() | Gets the money stored in bank. |
![]() | Gets the money in hand. |
![]() | Gets skills. |
![]() | Skill points available. |
![]() | Gets skills revision. |
![]() | Status DEX. |
![]() | Status INT. |
![]() | Status points available. |
![]() | Status STA. |
![]() | Status STR. |
![]() | Gets weight. |
![]() | Retrieves the actual skill level. |
![]() | Assigns a skill. |
![]() | Assigns a status. |
![]() | Check whether the player can equip a given item. |
![]() | Checks whether the player can use a skill. |
![]() | Determines whether the specified Object is equal to the current Object. |
![]() | Fills player's skill information into skill packets. |
![]() | Serves as a hash function for a particular type, suitable for use in hashing algorithms and data structures like a hash table. |
![]() | Gets the Type of the current instance. |
![]() | Loads player character information from database. |
![]() | Loads player information from database. |
![]() | Makes a CharacterStatus packet. |
![]() | Makes a Experience packet. |
![]() | Makes a MoneyInBank packet. |
![]() | Makes a MoneyInHand packet. |
![]() | Shifts all normal skill level. |
![]() | Shifts basic skill level. |
![]() | Shifts class skill level. |
![]() | Returns a String that represents the current Object. |
![]() | Level. |
![]() | Client. |
![]() | Experience. |
![]() | Fame. |
![]() | Home map ID. |
![]() | Player ID. |
![]() | Item containers. |
![]() | Money stored in bank. |
![]() | Money in hand. |
![]() | Skills (base). |
![]() | Skill points available. |
![]() | Skills revision (delta). |
![]() | Status DEX. |
![]() | Status INT. |
![]() | Status points available. |
![]() | Status STA. |
![]() | Status STR. |
![]() | Weight. |
![]() | Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. |
![]() | Creates a shallow copy of the current Object. |
Player Class | croemud.game Namespace