![]() | Initializes. |
![]() | Accuracy. |
![]() | Attack |
![]() | Attack points (max). |
![]() | Attack points (min). |
![]() | Attack speed. |
![]() | Defense. |
![]() | Dodge. |
![]() | Durability. |
![]() | Character classes that can equip the item. |
![]() | Specifies whether the item is an equipement. The equipement type if so. |
![]() | Specifies whether the item is mergeable, usable or not. |
![]() | Prototype ID. |
![]() | Initial item class. |
![]() | Item name. |
![]() | Required conditions to equip. |
![]() | Shifter. |
![]() | Item weight. |
![]() | Determines whether the specified Object is equal to the current Object. |
![]() | Serves as a hash function for a particular type, suitable for use in hashing algorithms and data structures like a hash table. |
![]() | Gets the Type of the current instance. |
![]() | Loads the prototype. |
![]() | Returns a String that represents the current Object. |
ItemPrototype Class | croemud.item Namespace