![]() ![]() | Gets the instance of server (singleton). |
![]() ![]() | Instance of server (singleton). |
![]() | Game server instance. |
![]() | Gets the server state. |
![]() | Begins the game server. |
![]() | Determines whether the specified Object is equal to the current Object. |
![]() | Finishes the game server. |
![]() | Serves as a hash function for a particular type, suitable for use in hashing algorithms and data structures like a hash table. |
![]() | Gets the Type of the current instance. |
![]() | Retrieves the current connected clients. |
![]() | Starts running the server. |
![]() | Terminates the running server. |
![]() | Returns a String that represents the current Object. |
![]() | Initializes the server interface. |
![]() | Game server instance. |
![]() | Server state. |
![]() | Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. |
![]() | Main loop of the server. |
![]() | Creates a shallow copy of the current Object. |
![]() | Runs the server. |
Server Class | croemud.game Namespace