Cronous Emulation Server Daemon

Server Methods

The methods of the Server class are listed below. For a complete list of Server class members, see the Server Members topic.

Public Instance Methods

beginBegins the game server.
Equals (inherited from Object) Determines whether the specified Object is equal to the current Object.
finishFinishes the game server.
GetHashCode (inherited from Object) Serves as a hash function for a particular type, suitable for use in hashing algorithms and data structures like a hash table.
GetType (inherited from Object) Gets the Type of the current instance.
retrieve_clientsRetrieves the current connected clients.
startStarts running the server.
terminateTerminates the running server.
ToString (inherited from Object) Returns a String that represents the current Object.

Protected Instance Methods

Finalize (inherited from Object) Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection.
loopMain loop of the server.
MemberwiseClone (inherited from Object) Creates a shallow copy of the current Object.
runRuns the server.

See Also

Server Class | croemud.game Namespace