Cronous Emulation Server Daemon

ChangeEquipment Constructor 

Initializes the action.

[Visual Basic]
Public Sub New( _ 
   ByVal p As Player, _ 
   ByVal i As ItemInstance, _ 
   ByVal place As Integer _ 
)
[C#]
public ChangeEquipment(
   Player p,
   ItemInstance i,
   int place
);
[C++]
public: ChangeEquipment(
   Player* p,
   ItemInstance* i,
   int place
);
[JScript]
public function ChangeEquipment(
   Player p,
   ItemInstance i,
   int place
);

Parameters

p
The player.
i
The item being equipped.
place
The target place, -1 to remove the item.

See Also

ChangeEquipment Class | croemud.action.concrete Namespace