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gui-interface.hh

説明を見る。
00001 #ifndef GUI_INTERFACE_HH_
00002 # define GUI_INTERFACE_HH_
00003 
00004 # include <vector>
00005 # include <map>
00006 
00007 # include "gui_fwd.hh"
00008 # include "environment_fwd.hh"
00009 
00010 namespace gui
00011 {
00012   class GraphicInterface
00013   {
00014   public:
00015     typedef void (*CallBackFunction)();
00016     enum CallBackFunctionID
00017     {
00018       cbf_set_selected_server = 0,
00019       cbf_get_server_list,
00020       cbf_get_username,
00021       cbf_get_password,
00022       cbf_set_username,
00023       cbf_set_password,
00024       cbf_get_selected_server,
00025       cbf_get_characters,
00026       cbf_set_character,
00027       cbf_get_character,
00028       cbf_quit,
00029       cbf_say,
00030       cbf_get_player_id,
00031       cbf_get_current_activity,
00032       cbf_get_activity_list,
00033       cbf_start_activity,
00034       cbf_assign_status,
00035       cbf_assign_skill,
00036       cbf_enable_support_skill,
00037       cbf_enable_attack_skill,
00038       cbf_receive_hunt_courses,
00039       cbf_set_desired_hunt_course,
00040       cbf_get_environment_variable,
00041       cbf_set_environment_variable,
00042       cbf_get_environment_variable_list,
00043       cbf_clear_personal_shop,
00044       cbf_add_personal_shop_item,
00045       cbf_set_personal_shop_message
00046     };
00047 
00048   public:
00049     GraphicInterface();
00050     ~GraphicInterface();
00051 
00052     // Common information.
00053     static GraphicInterface &get_instance();
00054     void start();
00055     void select_character();
00056 
00057     // Notifications.
00058     void chat(const std::string &name, const std::string &text) const;
00059     void character_enter(int id, const std::string &name,
00060       int hp, int class_id) const;
00061     void character_exit(int id) const;
00062     void character_position(int id, int x, int y, int z) const;
00063     void character_health(int id, int hp) const;
00064 
00065     void value_name(const std::string &name) const;
00066     void value_class(int value) const;
00067     void value_level(int value) const;
00068     void value_str(int value) const;
00069     void value_sta(int value) const;
00070     void value_dex(int value) const;
00071     void value_int(int value) const;
00072     void value_fame(int value) const;
00073     void value_free_status_points(int value) const;
00074     void value_free_skill_points(int value) const;
00075 
00076     void value_money(int value) const;
00077     void value_bank(int value) const;
00078     void value_health(const std::string &value) const;
00079     void value_mana(const std::string &value) const;
00080     void value_weight(const std::string &value) const;
00081     void value_experience(double value) const;
00082     void task_name(const std::string &name) const;
00083 
00084     void add_item(int id, const std::string &name, 
00085       int count, const std::string &desc) const;
00086     void remove_item(int id) const;
00087     void add_skill(int skill_id, const std::string &name, int level = 0) const;
00088     void set_skill_level(int skill_id, int level) const;
00089 
00090     void personal_shop_info(const std::string &name, const std::string &message) const;
00091     void personal_shop_item_info(int id, int price, int status, int count) const;
00092     void refresh_personal_shop() const;
00093 
00094     void register_hunt_course(int map_id, const std::string &hunt_course_name) const;
00095     void write_log(std::string log) const;
00096 
00097   protected:
00098     std::vector<CallBackFunction> _callback_functions;
00099   };
00100 }
00101 
00102 #endif

Cronous Emulatorに対してWed Aug 17 06:01:22 2005に生成されました。  doxygen 1.4.2-20050421